Really thrilled to finally be able to share maybe my most ambitious project of the year.
Here's Ancient Sanctuary, a AAA full environment that I've been working on for 3 months during this spring for Leartes Studios's environments collection. From early blockout stage to final level art in Unreal Engine, with modeling, UV's, texturing, environments FX and lighting, all was created to be totaly game/engine-ready.
Featuring ancient ruins, stone towers, glowing glyphs, arches, floating islands, and overgrown city structures, the environment was created in a modular game ready workflow, including 105 unique meshes like rocks and natural meshes, buildings or foliage props.
Built with Lumen, Nanite / LODs workflow with Maya, Zbrush, Substance Painter, Sampler and Designer, Speedtree, and Unreal Engine 5.2.
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Special Thanks:
Huge thanks to Leo Soler for the Art Direction and guidance during the iterative process. Much appreciation to Tolga İlhan for his consistent support and belief in the project.
https://www.artstation.com/leosoler
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You can purchase the Environment from Leartes Studios' site here:
https://cosmos.leartesstudios.com/environments/ancient-tech-city?fbclid=PAZXh0bgNhZW0CMTEAc3J0YwZhcHBfaWQPNTY3MDY3MzQzMzUyNDI3AAGnKLN_-pvImDPCxZt5ZAHeK7xc09oDdfRTZ7QLxKY2vslhrR8z8lbhwp_FoME_aem_eE37t0es6brRJXWWMwYxLQ
You can also get it on FAB:
https://www.fab.com/listings/f1cedd9b-f044-4032-ab6a-b9f3c8a5eb05?fbclid=PAb21jcATe2S5leHRuA2FlbQIxMQBzcnRjBmFwcF9pZA81NjcwNjczNDMzNTI0MjcAAaf6Dm3PH0QF5Zd-3E4Fiq21I0FP--kykFZe_ZcYgIC_DNwxzUFiNMFBh35LrA_aem_a1gyYlsIZcv7MfppRZUd2w
Leartes Studio Artstation:
https://www.artstation.com/leartesstudios
https://www.linkedin.com/feed/update/urn:li:activity:7492514241288167424/
Walkthrough
Breakdown

Original Concept art from Jeremy Cohen : https://www.artstation.com/jeremycohen

Original Concept art from Jeremy Cohen : https://www.artstation.com/jeremycohen