I created this bonsai-like tree during this winter for a project that has been canceled. Pretty frustrated, so I wanted to bring this hero foliage asset into a small environment to showcase it correctly.
I was focus on creating high quality props to come with it, and enchance the scene with a dramatic lighting.
Modeling Maya, Zbrush for organic sculpting, Speedtree for foliage, textures with Substance Painter, and render in Unreal Engine 5.6.
Full sequence
Wind overview
5 LODs overview