Brassart school graduated in Grenoble (FR) in Video Game art & VFX/Animation course, I'm particularly motivated to bring my skills into creative and innovating projects.
Specialized in 3D environment, props modeling, texturing, set dressing and lighting for the VFX / Animated movies / Video games industries.
I'm particularly interested by every job opportunities.
- The Rookies awards 2026 - Finalist (Game Development)
- The Rookies awards 2026 - Career Opportunities Finalist (Remedy Entertainment)
- The Rookies awards 2025 - Finalist (3D Animation)
Freelance Lighting artist for AAA Games
3D Environment and Lighting artist intern, for an Unreal Engine 5.5 VR video game about the textile industry and history.
Modeling, texturing, set dressing/level art and foliage work with realtime lighting.
Working for 2 years, on a short animated movie entierely rendered on Unreal Engine 5. I was in charge of the modeling, texturing et set dressing of original environments for the movie, lighting for the majority of shots, project, sequencers and renders setup, riggued and animated character and vehicules integration and global shader creation.
3D Environment and lighting artist on a musical clip for CARDO GOT WINGS. Modeling, UVs, texturing and set dressing for original environments for the projet respecting the artistic direction. Lighting on a some shots of the clip.
Large scale environment set dressing and lighting for a lot of shots on a concept ad for Ranger Rover rendered on Unreal Engine 5.