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Pool Cave

New year, new project.

Here's an environment I've been working on in december to improve my sculpting skills and work on a cave lighting.
I found inspiration in some famous caves worldwide, with these such "magical" lights and really quiet atmospheres. I wanted to work on a single light shaft and create color variations with the water indirect color reflected on the walls. I chose to add some alien, mystical plants and mushrooms after watching Avatar 3 : Fire and Ash :)

Thanks to Loic Noailhat for his amazing concept based on my references !

https://www.artstation.com/loiic_bam

Modeling Maya / Zbrush / Houdini - Texturing Substance Painter / Sampler - Rig, Lighting, FX, Rendering on Unreal Engine 5.6.

Hope you'll like it :)

Here's the LinkedIn post : https://www.linkedin.com/feed/update/urn:li:activity:7416416328707854336/

Main shot

Main shot

Final sequence

Main Shot Breakdown

Shot 02

Shot 02

Shot 03

Shot 03

Shot 04

Shot 04

Shot 05

Shot 05

Shot 06

Shot 06

Shot 07

Shot 07

Assets board showcase

Assets board showcase

Sculpting board

Sculpting board

Wireframe showcase

Wireframe showcase

Vegetation Speedtree showcase

Fish Showcase

Fish Unreal Rig showcase

Additionnal in-Engine screenshot

Additionnal in-Engine screenshot

Additionnal in-Engine screenshot

Additionnal in-Engine screenshot

Additionnal in-Engine screenshot

Additionnal in-Engine screenshot

Additionnal in-Engine screenshot

Additionnal in-Engine screenshot

Additionnal in-Engine screenshot

Additionnal in-Engine screenshot

Additionnal in-Engine screenshot

Additionnal in-Engine screenshot

Main project references with concept art from Loic Noailhat

Main project references with concept art from Loic Noailhat