New year, new project.
Here's an environment I've been working on in december to improve my sculpting skills and work on a cave lighting.
I found inspiration in some famous caves worldwide, with these such "magical" lights and really quiet atmospheres. I wanted to work on a single light shaft and create color variations with the water indirect color reflected on the walls. I chose to add some alien, mystical plants and mushrooms after watching Avatar 3 : Fire and Ash :)
Thanks to Loic Noailhat for his amazing concept based on my references !
https://www.artstation.com/loiic_bam
Modeling Maya / Zbrush / Houdini - Texturing Substance Painter / Sampler - Rig, Lighting, FX, Rendering on Unreal Engine 5.6.
Hope you'll like it :)
Here's the LinkedIn post : https://www.linkedin.com/feed/update/urn:li:activity:7416416328707854336/
Final sequence
Main Shot Breakdown
Vegetation Speedtree showcase
Fish Showcase
Fish Unreal Rig showcase