It's been a while I didn't post something there, and that's because I have some cool projects that are coming this year, and this is part of them.
Here's an environment I worked on recently with Unreal Engine 5. I took much inspiration from the amazing concept from Chris Falkenberg :
https://www.artstation.com/artwork/4Nan4n
I wanted to it be more stylized that I used to do in my environments , with some bright and vibrant colors to add a bit of fantasy in the scene. I wanted to work foliage as grass, flowers and bushes by hand with speedtree or directly in Maya ; to sculpt stylized rocks in ZBrush that are a bit inspired by a "Ghibli style" and to work buildings textures in Substance Painter to add a "hand painted" style on it.
Compositing was made in Nuke, Modeling in Maya and most of texturing in Substance Painter. Rendered on Unreal Engine 5.4 with Lumen.
Sh010 Sequence
Sh020 Sequence
Sh030 Sequence
Sh040 Sequence
Breakdown
Lighting Only render visualizer
Assets material breakdown
Bushes material breakdown